Technologies of the Imagination: New Media in Everyday Life (Series)

This series is closed for submissions.

Technologies of the Imagination investigates what it means to be living and growing up in an era saturated with digital media. Through detailed studies of everyday practice, this series will feature work that offers a vivid and grounded perspective on contemporary culture, paying particular attention to the point of view of children and youth. Possible topics include:

  • Ways of relating online through social network sites, multiplayer gaming, online forums chat, mobile phones, and other social modalities.
  • Media creation practices enabled by digital production tools, including video, creation, computer game modifications, art, music, and photography.
  • Literacies and practices of writing embedded in popular youth activities such as texting, instant messaging, and blogging.
  • Peer-based knowledge economies that are flourishing online through sharing sites such as Wikipedia and specialized interest such as media fandom and gaming.

Titles in this series will be approximately 40,000 to 60,000 words; employ sophisticated research methods to shed light on key aspects of youth engagement with new and convergent media; be accessible to an interdisciplinary readership, and sensitive to the diversity of contexts in which new media use takes place.

Showing 1 to 4 of 4 results.

Digital Tools in Urban Schools

Mediating a Remix of Learning

Digital media in the classroom for both teachers and students

Home Truths?

Video Production and Domestic Life

An academic approach to the popular use of video production technology

My Life as a Night Elf Priest

An Anthropological Account of World of Warcraft

An anthropologist's analysis of one of the world's most popular online world games

Skate Life

Re-Imagining White Masculinity

An in-depth look at skateboarding culture by a promising young scholar