Landmark Video Games

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1. Cover image for 'Tempest'
Geometries of Play
Judd Ethan Ruggill and Ken S. McAllister
Enumerates and analyzes Tempest’s landmark qualities—from aesthetics and development to its impact on video game history and culture
Format Publication year Price Status Purchasing option
Paper 2015 $29.95 Available Add Paper for "Tempest" to Cart
Hardcover 2015 $75.00 Available Add Hardcover for "Tempest" to Cart
Ebook 2015 Available View Purchasing Options for Ebook, "Tempest"
Web 2015 Open Access Available Read Online
1. Cover image for 'Tempest'
Geometries of Play
Judd Ethan Ruggill and Ken S. McAllister
Enumerates and analyzes Tempest’s landmark qualities—from aesthetics and development to its impact on video game history and culture
Format Publication year Price Status Purchasing option
Paper 2015 $29.95 Available Add Paper for "Tempest" to Cart
Hardcover 2015 $75.00 Available Add Hardcover for "Tempest" to Cart
Ebook 2015 Available View Purchasing Options for Ebook, "Tempest"
Web 2015 Open Access Available Read Online
1. Cover image for 'Tempest'
Geometries of Play
Judd Ethan Ruggill and Ken S. McAllister
Enumerates and analyzes Tempest’s landmark qualities—from aesthetics and development to its impact on video game history and culture
Format Publication year Price Status Purchasing option
Paper 2015 $29.95 Available Add Paper for "Tempest" to Cart
Hardcover 2015 $75.00 Available Add Hardcover for "Tempest" to Cart
Ebook 2015 Available View Purchasing Options for Ebook, "Tempest"
Web 2015 Open Access Available Read Online
1. Cover image for 'Tempest'
Geometries of Play
Judd Ethan Ruggill and Ken S. McAllister
Enumerates and analyzes Tempest’s landmark qualities—from aesthetics and development to its impact on video game history and culture
Format Publication year Price Status Purchasing option
Paper 2015 $29.95 Available Add Paper for "Tempest" to Cart
Hardcover 2015 $75.00 Available Add Hardcover for "Tempest" to Cart
Ebook 2015 Available View Purchasing Options for Ebook, "Tempest"
Web 2015 Open Access Available Read Online
2. Cover image for 'DOOM'
SCARYDARKFAST
Dan Pinchbeck
A close examination about what is considered the most important first-person video game ever made and its influence on how we play games today
Format Publication year Price Status Purchasing option
Paper 2013 $33.95 Available Add Paper for "DOOM" to Cart
Hardcover 2013 $78.00 Available Add Hardcover for "DOOM" to Cart
Ebook 2013 Available View Purchasing Options for Ebook, "DOOM"
Web 2013 Open Access Available Read Online
2. Cover image for 'DOOM'
SCARYDARKFAST
Dan Pinchbeck
A close examination about what is considered the most important first-person video game ever made and its influence on how we play games today
Format Publication year Price Status Purchasing option
Paper 2013 $33.95 Available Add Paper for "DOOM" to Cart
Hardcover 2013 $78.00 Available Add Hardcover for "DOOM" to Cart
Ebook 2013 Available View Purchasing Options for Ebook, "DOOM"
Web 2013 Open Access Available Read Online
2. Cover image for 'DOOM'
SCARYDARKFAST
Dan Pinchbeck
Format Publication year Price Status Purchasing option
Paper 2013 $33.95 Available Add Paper for "DOOM" to Cart
Hardcover 2013 $78.00 Available Add Hardcover for "DOOM" to Cart
Ebook 2013 Available View Purchasing Options for Ebook, "DOOM"
Web 2013 Open Access Available Read Online
2. Cover image for 'DOOM'
SCARYDARKFAST
Dan Pinchbeck
A close examination about what is considered the most important first-person video game ever made and its influence on how we play games today
Format Publication year Price Status Purchasing option
Paper 2013 $33.95 Available Add Paper for "DOOM" to Cart
Hardcover 2013 $78.00 Available Add Hardcover for "DOOM" to Cart
Ebook 2013 Available View Purchasing Options for Ebook, "DOOM"
Web 2013 Open Access Available Read Online
3. Cover image for 'Silent Hill'
The Terror Engine
Bernard Perron
The second entry in the Landmark Video Games series
Format Publication year Price Status Purchasing option
Paper 2012 $26.95 Available Add Paper for "Silent Hill" to Cart
Hardcover 2012 $70.00 Available Add Hardcover for "Silent Hill" to Cart
Ebook 2012 Available View Purchasing Options for Ebook, "Silent Hill"
Web 2012 Open Access Available Read Online
3. Cover image for 'Silent Hill'
The Terror Engine
Bernard Perron
The second entry in the Landmark Video Games series
Format Publication year Price Status Purchasing option
Paper 2012 $26.95 Available Add Paper for "Silent Hill" to Cart
Hardcover 2012 $70.00 Available Add Hardcover for "Silent Hill" to Cart
Ebook 2012 Available View Purchasing Options for Ebook, "Silent Hill"
Web 2012 Open Access Available Read Online
3. Cover image for 'Silent Hill'
The Terror Engine
Bernard Perron
The second entry in the Landmark Video Games series
Format Publication year Price Status Purchasing option
Paper 2012 $26.95 Available Add Paper for "Silent Hill" to Cart
Hardcover 2012 $70.00 Available Add Hardcover for "Silent Hill" to Cart
Ebook 2012 Available View Purchasing Options for Ebook, "Silent Hill"
Web 2012 Open Access Available Read Online
3. Cover image for 'Silent Hill'
The Terror Engine
Bernard Perron
The second entry in the Landmark Video Games series
Format Publication year Price Status Purchasing option
Paper 2012 $26.95 Available Add Paper for "Silent Hill" to Cart
Hardcover 2012 $70.00 Available Add Hardcover for "Silent Hill" to Cart
Ebook 2012 Available View Purchasing Options for Ebook, "Silent Hill"
Web 2012 Open Access Available Read Online
4. Cover image for 'Myst and Riven'
The World of the D'ni
Mark J.P. Wolf
The inaugural title in the Landmark Video Games series
Format Publication year Price Status Purchasing option
Paper 2011 $25.95 Available Add Paper for "Myst and Riven" to Cart
Ebook 2011 Available View Purchasing Options for Ebook, "Myst and Riven"
Web 2011 Open Access Available Read Online
4. Cover image for 'Myst and Riven'
The World of the D'ni
Mark J. P. Wolf
The inaugural title in the Landmark Video Games series
Format Publication year Price Status Purchasing option
Paper 2011 $25.95 Available Add Paper for "Myst and Riven" to Cart
Ebook 2011 Available View Purchasing Options for Ebook, "Myst and Riven"
Web 2011 Open Access Available Read Online
4. Cover image for 'Myst and Riven'
The World of the D'ni
Mark J. P. Wolf
The inaugural title in the Landmark Video Games series
Format Publication year Price Status Purchasing option
Paper 2011 $25.95 Available Add Paper for "Myst and Riven" to Cart
Ebook 2011 Available View Purchasing Options for Ebook, "Myst and Riven"
Web 2011 Open Access Available Read Online

The Landmark Video Games series is the first English-language series in which each book addresses a specific game or game series (some of which will include sequels, series, and spin-offs), examining it in the light of a variety of approaches, including game design, genre, form, content, and its context within video game history. The books in the series collectively produce an intimate examination of the video game medium through the close examination of the landmark games that make it up.

The series is aiming to cover game or game series that has a significant place in the pantheon of the videoludic art. It is aiming at influential games that have set the course and changed the direction of video game history. It is, therefore, not about a game’s popularity or success, but its ability to stand the test of time as a landmark and an influence both on other games and the medium itself. Games which are analyzed, then, ought to have some historical distance, proving themselves over time.

The  series is composed of short, single-author books, each of which provides a close analysis of a single video game (including its various incarnations for different systems) or game series (in part or in its entirety, including prequels, sequels, and spin-offs); in particular, those games which are historically significant in the history of video games.  Each book in the series is around 40,000 to 50,000 words, with no more than 20 grayscale images.

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Landmark Video Games

The Landmark Video Games series is the first English-language series in which each book addresses a specific game or game series (some of which will include sequels, series, and spin-offs), examining it in the light of a variety of approaches, including game design, genre, form, content, and its context within video game history. The books in the series collectively produce an intimate examination of the video game medium through the close examination of the landmark games that make it up.

The series is aiming to cover game or game series that has a significant place in the pantheon of the videoludic art. It is aiming at influential games that have set the course and changed the direction of video game history. It is, therefore, not about a game’s popularity or success, but its ability to stand the test of time as a landmark and an influence both on other games and the medium itself. Games which are analyzed, then, ought to have some historical distance, proving themselves over time.

The  series is composed of short, single-author books, each of which provides a close analysis of a single video game (including its various incarnations for different systems) or game series (in part or in its entirety, including prequels, sequels, and spin-offs); in particular, those games which are historically significant in the history of video games.  Each book in the series is around 40,000 to 50,000 words, with no more than 20 grayscale images.


The purpose of the Landmark Video Games book series is to provide an interesting and accessible introduction to the most important video games, insofar as video games are, along with novels and film, part of the nowadays cultural landscape.  The series is open to all video games, no matter the genre and the platform, and seeks to illuminate games with a cultural approach, concentrating on the specific elements of the medium. 

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Series Goals

The purpose of the Landmark Video Games book series is to provide an interesting and accessible introduction to the most important video games, insofar as video games are, along with novels and film, part of the nowadays cultural landscape.  The series is open to all video games, no matter the genre and the platform, and seeks to illuminate games with a cultural approach, concentrating on the specific elements of the medium. 


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Mark J. P. Wolf, Communication Department, Concordia University Wisconsin
Bernard Perron, Art History and Film Studies Department, Université de Montréal

Series Advisory Board
Mia Consalvo, Ohio University
David Myers, Loyola University New Orleans
Tanya Krzywinska, Brunel University
Ian Bogost, Georgia Institute of Technology
Henry Lowood, Stanford University
Frans Mäyrä, University of Tampere

Series Editors

Mark J. P. Wolf, Communication Department, Concordia University Wisconsin
Bernard Perron, Art History and Film Studies Department, Université de Montréal

Series Advisory Board
Mia Consalvo, Ohio University
David Myers, Loyola University New Orleans
Tanya Krzywinska, Brunel University
Ian Bogost, Georgia Institute of Technology
Henry Lowood, Stanford University
Frans Mäyrä, University of Tampere


staticAlong with your academic curriculum vitae, send an outline of the book, chapter by chapter, and the introduction or a sample chapter, directly to the series editors (mark.wolf@cuw.edu and bernard.perron@umontreal.ca). Before writing an entire proposal, you are advised to write the editors about the game or series you would like to study in order to briefly explain why you think the game is a landmark in order to discuss it with them, get their opinions, and find out if your book would be a good fit.

Submission Guidelines

Along with your academic curriculum vitae, send an outline of the book, chapter by chapter, and the introduction or a sample chapter, directly to the series editors (mark.wolf@cuw.edu and bernard.perron@umontreal.ca). Before writing an entire proposal, you are advised to write the editors about the game or series you would like to study in order to briefly explain why you think the game is a landmark in order to discuss it with them, get their opinions, and find out if your book would be a good fit.

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